<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Requiem Tech &#187; Gaming</title> <atom:link href="http://requiemtech.com/category/gaming/feed/" rel="self" type="application/rss+xml" /><link>http://requiemtech.com</link> <description></description> <lastBuildDate>Fri, 21 May 2010 20:06:55 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=abc</generator> <image><link>http://requiemtech.com</link> <url>http://requiemtech.com/wp-content/plugins/maxblogpress-favicon/icons/favicon-18.ico</url><title>Requiem Tech</title> </image> <item><title>Monopoly City Streets Reset and Changes</title><link>http://requiemtech.com/gaming/monopoly-city-streets-reset-and-changes/</link> <comments>http://requiemtech.com/gaming/monopoly-city-streets-reset-and-changes/#comments</comments> <pubDate>Fri, 18 Sep 2009 01:28:05 +0000</pubDate> <dc:creator>Rodrick</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[city streets]]></category> <category><![CDATA[game]]></category> <category><![CDATA[hand]]></category> <category><![CDATA[initial rush]]></category> <category><![CDATA[mmo]]></category> <category><![CDATA[monopoly]]></category> <category><![CDATA[Monopoly City]]></category> <category><![CDATA[week]]></category><guid isPermaLink="false">http://requiemtech.com/musings/monopoly-city-streets-reset-and-changes/</guid> <description><![CDATA[We are preparing for the restart of MONOPOLY City Streets. When we launched MONOPOLY City Streets last week, we were thrilled that so many of you wanted to try your hand at global real estate domination. As many of you experienced, the initial rush led to slower servers, which in turn resulted in compromised data. [...]]]></description> <wfw:commentRss>http://requiemtech.com/gaming/monopoly-city-streets-reset-and-changes/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Monopoly City Streets Day 1</title><link>http://requiemtech.com/gaming/monopoly-city-streets-day-1/</link> <comments>http://requiemtech.com/gaming/monopoly-city-streets-day-1/#comments</comments> <pubDate>Thu, 10 Sep 2009 00:16:13 +0000</pubDate> <dc:creator>Rodrick</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[free-to-play]]></category> <category><![CDATA[mmo]]></category> <category><![CDATA[monopoly]]></category><guid isPermaLink="false">http://requiemtech.com/gaming/monopoly-city-streets-day-1/</guid> <description><![CDATA[Now that Monopoly City Streets is a bit more stable I was able to go buy a few streets and spend my $3,000,000 for the day. The interface seems pretty clunky, but that will probably be much better once the game gets more responsive. I love the idea of a real world Monopoly game and [...]]]></description> <wfw:commentRss>http://requiemtech.com/gaming/monopoly-city-streets-day-1/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Monopoly City Streets Launched, not going as well as hoped</title><link>http://requiemtech.com/gaming/monopoly-city-streets-launched-not-going-as-well-as-hoped/</link> <comments>http://requiemtech.com/gaming/monopoly-city-streets-launched-not-going-as-well-as-hoped/#comments</comments> <pubDate>Wed, 09 Sep 2009 22:32:54 +0000</pubDate> <dc:creator>Rodrick</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[free-to-play]]></category> <category><![CDATA[mmo]]></category> <category><![CDATA[monopoly]]></category><guid isPermaLink="false">http://requiemtech.com/musings/monopoly-city-streets-launched-not-going-as-well-as-hoped/</guid> <description><![CDATA[Monopoly City Streets has launched today.&#160; Of course, as with all hyped launches, the service is down and they are frantically trying to upgrade hardware.&#160; I cannot get in to tell you if the game is worth the hype yet.&#160; I’ll let you know soon. Via: Monopoly City Streets Blog]]></description> <wfw:commentRss>http://requiemtech.com/gaming/monopoly-city-streets-launched-not-going-as-well-as-hoped/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>League of Legends Beta is shaping up</title><link>http://requiemtech.com/gaming/league-of-legends-beta-is-shaping-up/</link> <comments>http://requiemtech.com/gaming/league-of-legends-beta-is-shaping-up/#comments</comments> <pubDate>Sun, 06 Sep 2009 17:50:50 +0000</pubDate> <dc:creator>Rodrick</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[League of Legends]]></category> <category><![CDATA[beta]]></category><guid isPermaLink="false">http://requiemtech.com/gaming/league-of-legends/league-of-legends-beta-is-shaping-up/</guid> <description><![CDATA[I recently got into the League of Legends beta and am trying it out. League of Legends is a game loosely based on a Warcraft III mod Defense of the Ancients.  In DotA players and developers alike were frustrated with the limitations of the Warcraft III engine.  A few of the developers of DOTA Allstars [...]]]></description> <wfw:commentRss>http://requiemtech.com/gaming/league-of-legends-beta-is-shaping-up/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Explain-o-matic will explain your macros</title><link>http://requiemtech.com/gaming/the-explain-o-matic-will-explain-your-macros/</link> <comments>http://requiemtech.com/gaming/the-explain-o-matic-will-explain-your-macros/#comments</comments> <pubDate>Thu, 03 Sep 2009 22:31:25 +0000</pubDate> <dc:creator>Rodrick</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[World of Warcraft]]></category> <category><![CDATA[macro]]></category> <category><![CDATA[WoW]]></category><guid isPermaLink="false">http://requiemtech.com/?p=110</guid> <description><![CDATA[Ever have a problem understanding a WoW macro?&#160; Fitzcairn&#8217;s Macro Explain-o-matic to the rescue. &#160; Fitzcairn&#8217;s Macro Explain-o-matic is a simple tool intended to help make macros more accessible for World of Warcraft players. I got the idea for this site after spending hours on the web myself trying to figure out why my macros [...]]]></description> <wfw:commentRss>http://requiemtech.com/gaming/the-explain-o-matic-will-explain-your-macros/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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