<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Requiem Tech &#187; Gaming</title> <atom:link href="http://requiemtech.com/tag/gaming/feed/" rel="self" type="application/rss+xml" /><link>http://requiemtech.com</link> <description></description> <lastBuildDate>Fri, 21 May 2010 20:06:55 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=abc</generator> <image><link>http://requiemtech.com</link> <url>http://requiemtech.com/wp-content/plugins/maxblogpress-favicon/icons/favicon-18.ico</url><title>Requiem Tech</title> </image> <item><title>Monopoly City Streets Reset and Changes</title><link>http://requiemtech.com/gaming/monopoly-city-streets-reset-and-changes/</link> <comments>http://requiemtech.com/gaming/monopoly-city-streets-reset-and-changes/#comments</comments> <pubDate>Fri, 18 Sep 2009 01:28:05 +0000</pubDate> <dc:creator>Rodrick</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[city streets]]></category> <category><![CDATA[game]]></category> <category><![CDATA[hand]]></category> <category><![CDATA[initial rush]]></category> <category><![CDATA[mmo]]></category> <category><![CDATA[monopoly]]></category> <category><![CDATA[Monopoly City]]></category> <category><![CDATA[week]]></category><guid isPermaLink="false">http://requiemtech.com/musings/monopoly-city-streets-reset-and-changes/</guid> <description><![CDATA[We are preparing for the restart of MONOPOLY City Streets. When we launched MONOPOLY City Streets last week, we were thrilled that so many of you wanted to try your hand at global real estate domination. As many of you experienced, the initial rush led to slower servers, which in turn resulted in compromised data. [...]]]></description> <wfw:commentRss>http://requiemtech.com/gaming/monopoly-city-streets-reset-and-changes/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>League of Legends Beta is shaping up</title><link>http://requiemtech.com/gaming/league-of-legends-beta-is-shaping-up/</link> <comments>http://requiemtech.com/gaming/league-of-legends-beta-is-shaping-up/#comments</comments> <pubDate>Sun, 06 Sep 2009 17:50:50 +0000</pubDate> <dc:creator>Rodrick</dc:creator> <category><![CDATA[Gaming]]></category> <category><![CDATA[League of Legends]]></category> <category><![CDATA[beta]]></category><guid isPermaLink="false">http://requiemtech.com/gaming/league-of-legends/league-of-legends-beta-is-shaping-up/</guid> <description><![CDATA[I recently got into the League of Legends beta and am trying it out. League of Legends is a game loosely based on a Warcraft III mod Defense of the Ancients.  In DotA players and developers alike were frustrated with the limitations of the Warcraft III engine.  A few of the developers of DOTA Allstars [...]]]></description> <wfw:commentRss>http://requiemtech.com/gaming/league-of-legends-beta-is-shaping-up/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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